If given the choice between staring blankly into space or reading architects’ office statements on their website, we choose the first. They all say the same thing: we’re sustainable, responsible with budgets, experienced, award-winning, etc. . . . The game seems to be how to say nothing in particular and comfort any worries of someone contemplating hiring you. After a few clicks, it’s hard not to think that all this quote-unquote professionalism is very cold at its core. We can’t tell you exactly when MOS started. We like to say it was 2003, but we didn’t have an office space then and our name was !@#?, which we quickly found was too difficult to use because 1. you couldn’t pronounce it and 2. you couldn’t get a web address. So, eventually, we drifted towards MOS—an acronym of our names and reflection of a shared desire to be horizontal and fuzzy, as opposed to tall and shiny. We began around an oversized table, a surface for collecting and working through a range of design experiments—a make-believe of architectural fantasies, problems, and thoughts. As we’ve grown, we remain around a large table, working together on each project through playful experimentation and serious research. This website indexes that work: housing; schools; houses; cultural institutions; retail; exhibition design; installations; furniture; objects; books; writing; software experiments; and videos.
Krabbesholm Højskole (Denmark) is awarded an AIA NY Excellence Award
MOS Architects receive an AIA New York Award of Merit for Element House
We draw, talk, email, doodle, diagram, render, print, print, draw, model, receive, distribute, call, approve, confirm, reject, plead, deny, laugh, export, import, present, listen, order, zoom, script, post, pan, copy, paste, scale, collate, staple, eat, list, drink, walk, draw, chat, meet, photograph, crop, calculate, draw, adjust, tweak, sip, solve, stack, note, organize, scan, edit, review, print, question, comment, make, sketch . . . and occasionally, we collect things from this process and store them in a flat file.
Spanning across multiple retail stores in Miami’s new Design District, this facade design was developed using Software No. 13, FACADE. Marble-veneer panels create the appearance of a monolithic volume punctured with 24 square openings. Windows and doors are given a similar treatment with all fenestration set back three feet from the marble facade to give the appearance of deep holes. Recessed lighting is integrated into the window setbacks so that the openings are illuminated at night, not just shaded during the day. The arrangement of the holes is based on a simulation of gravity. Falling squares are frozen in the process of collapse, and become openings through which an anonymous public looks through the facade at an unknown tenant. The facade is just a single material with series of openings, each framing something provided by the unknown tenant. Maybe they will fill the windows with stuff. Or maybe not.
Project Team: Michael Meredith, Hilary Sample, Carson Russell, Phi Van Phan, Thomas Heltzel, Ivi Diamantopoulou
Software No. 13